Thanks guys, this looks good, the downside being it doesn't identify the file names in which the methods are located in in case of multiple files used. If i were to use the
WindowsScriptEngineFlags.EnableDebugging
flag would this allow the usage of the debug interfaces somehow? and if so any idea how? (i'm thinking members can be called out trough reflection easy enough, but i can't figure out what exactly gives out the current information)