Quantcast
Channel: ClearScript
Viewing all articles
Browse latest Browse all 2297

New Post: Performance...

$
0
0
Hi - First off: great job on this ClearScript!

I have a question about performance when invoking many small script blocks in a web application - short explanation:
  • I have a proprietary language that utilizes JavaScript as it's scripting language. It is an interpreted language written in .net (so its an interpreted, interpreted language!).
  • It is a web based application and a 'scripting' context is created per request.
  • At run-time, all conditions/logic etc are all evaluated with calls to the scripting engine.
  • My current scripting engine is an older Rhino port (https://code.google.com/p/ecmascript-net/) that is all managed (good performance) but not sure how well maintained/documented.
I was reading that with ClearScriptV8, as it is high performing with no thread affinity - this would be a great replacement!
I have implemented a ClearScriptV8 version and tested with performance about 10x slower than what I have now.
The implementation is very simple - essentially a new ClearScriptV8Scripting instance is created per request, and during that call many requests to evaluateScript are called.
    public class ClearScriptV8Scripting : IScriptEngine
    {
        private V8ScriptEngine engine;

        public ClearScriptV8Scripting()
        {
            engine = new V8ScriptEngine();
        }

        public String evaluateScript(String script)
        {
            Object result = engine.Evaluate(script);
            return (result == null || result is Microsoft.ClearScript.Undefined) ? string.Empty : result.ToString();
        }

        public String callFunction(String function, String[] parameters)
        {
            Object result = engine.InvokeFunction(function, parameters);
            return result == null ? string.Empty : result.ToString();
        }

        public String[] convertToArray(String strArr) 
        {
            dynamic arr = engine.Evaluate(strArr);
            String[] result = new String[arr.length];

            for (int i = 0; i < arr.length; i++)
            {
                result[i] = arr[i].ToString();
            }
            return result;
        }
    }

//extension for calling a function directly from c#
 public static class ClearScriptEngineExtensions
    {
        public static object InvokeFunction(this Microsoft.ClearScript.ScriptEngine engine, string name, object[] args)
        {
            var host = new HostFunctions();
            ((IScriptableObject)host).OnExposedToScriptCode(engine);
            var del = (Delegate)host.func<object>(args.Length, engine.Script[name]);
            return del.DynamicInvoke(args);
        }
    }
I'm just curious if anyone has any ideas on how I can improve performance my performance ?

Thanks,

Jules

Viewing all articles
Browse latest Browse all 2297

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>