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New Post: Crazy overhead calling V8 functions in a method being invoked for the first time

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Hi people, I'm using ClearScript for some JavaScript integration recently, and noticed that calling a V8 function is exceptionally expensive if the calling method is being invoked for the first time, creating high latency. To demonstrate the problem I created this:
    class Program
    {
        static V8ScriptEngine engine;

        static void Main(string[] args)
        {
            engine = new V8ScriptEngine(V8ScriptEngineFlags.DisableGlobalMembers);
            dynamic func = engine.Evaluate("(function(){})");

            Console.WriteLine("3 times per call (1st)");
            CallMultipleTimes(func);
            Console.WriteLine();

            Console.WriteLine("3 times per call (2nd)");
            CallMultipleTimes(func);
            Console.WriteLine();

            Console.WriteLine("once per call");
            CallOnce(func);
            CallOnce(func);
        }

        static void CallMultipleTimes(dynamic func)
        {
            var sw1 = new Stopwatch();
            var sw2 = new Stopwatch();
            var sw3 = new Stopwatch();

            sw1.Start();
            func();
            sw1.Stop();

            sw2.Start();
            func();
            sw2.Stop();

            sw3.Start();
            func();
            sw3.Stop();

            Console.WriteLine("1st: " + sw1.ElapsedTicks.ToString());
            Console.WriteLine("2nd: " + sw2.ElapsedTicks.ToString());
            Console.WriteLine("3rd: " + sw3.ElapsedTicks.ToString());
        }

        static void CallOnce(dynamic func)
        {
            var sw = new Stopwatch();
            sw.Start();
            func();
            sw.Stop();
            Console.WriteLine(sw.ElapsedTicks.ToString());
        }
    }
Which outputs something like:
3 times per call (1st)
1st: 123257
2nd: 38059
3rd: 37722

3 times per call (2nd)
1st: 114
2nd: 93
3rd: 76

once per call
38188
112
I tried profiling method calls, but the results aren't very assuming (70% in V8ScriptEngine.ctor, some 20% in Action.Invoke). I wonder if there is any way to mitigate this, beside creating a method just for calling functions? If it's not a ClearScript problem could ClearScript be modified to workaround, or it has to be left up to the application?

Thanks!

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