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New Post: Using ClearScript in a video game.

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Thanks, Radnen!

By the way, if image, blit, or FlipScreen in your test code above are global (as opposed to being local variables in a function), try rerunning the tests with V8ScriptEngineFlags.DisableGlobalMembers. The GlobalMembers feature is expensive even when not used and should always be disabled in performance-critical applications.

Good luck!

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