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New Post: Passing javascript objects to c# native code

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Thanks for the warning. I wanted to know just how expensive the dynamic statement was - so I ran a test. The Console.Write was 3-4 times as fast, but to be fair, I added a third way "console.logs" deserializes a JavaScript literal and uses the same recursive printing style as console.log.
public class Konsoll
    {
        public int Indent = 0;
        public JavaScriptSerializer jss = new JavaScriptSerializer();
        public void logs(string s)
        {
            object o = jss.DeserializeObject(s);
            loggs(0, o);
        }
        private void loggs(int indent, object o)
        {
            if (o is Dictionary<string, object>)
            {
                foreach (KeyValuePair<string, object> kvp in (Dictionary<string, object>)o )
                {
                    Console.Write(kvp.Key);
                    Console.Write(':');
                    loggs(indent + Indent, kvp.Value);
                }
            }
            else if (o is Object[])
            {
                for (int i = 0; i < ((Object[])o).Length; i++)
                {
                    Console.Write(i);
                    Console.Write(':');
                    loggs(indent + Indent, ((Object[])o)[i]);
                }
            }
            else if (o == null)
            {
                Console.Write("null");
            }
            else
            {
                Console.Write(o.ToString());
            }

        }
        private void logg(int indent, object o)
        {
            
            if (o is System.Dynamic.DynamicObject)
            { 
                
                foreach (string egenskap in ((System.Dynamic.DynamicObject)o).GetDynamicMemberNames())
                {
                    // Console.Write(new String(' ', indent));
                    Console.Write(egenskap);
                    Console.Write(':');
                    logg(indent + Indent, ((dynamic)o)[egenskap]);
                }
            }
            else if (o == null)
            {
                Console.Write("null");
            }
            else
            {
                Console.Write(o.ToString());
            }
        }
        public void log(object o)
        {
            logg(0, o);
        }

    }
Writing a test:
            using (var engine = new V8ScriptEngine())
            {
                engine.AddHostObject("console", new Konsoll());
                engine.AddHostType("Console", typeof(System.Console));
                var start3 = DateTime.Now;
                for (int i = 0; i < 1000; i++)
                {
                    engine.Execute("Console.Write(JSON.stringify({v1:4,v2:['a','bc', 'de', {f:'g'}],h:1,i:2,j:3,k:4}));");
                }
                var tid3 = DateTime.Now.Subtract(start3);

                var start = DateTime.Now;
                for (int i = 0; i < 1000; i++ )
                {
                    engine.Execute("console.logs(JSON.stringify({v1:4,v2:['a','bc', 'de', {f:'g'}],h:1,i:2,j:3,k:4}));");
                }
                var tid = DateTime.Now.Subtract(start);
                var start2 = DateTime.Now;
                for (int i = 0; i < 1000; i++)
                {
                    engine.Execute("console.log({v1:4,v2:['a','bc', 'de', {f:'g'}],h:1,i:2,j:3,k:4});");
                }
                var tid2 = DateTime.Now.Subtract(start2);


                
                Console.WriteLine("static tok : " + tid.ToString());
                Console.WriteLine("dynamic tok : " + tid2.ToString());
                Console.WriteLine("Console.Write tok: " + tid3.ToString());
                string str;
                while ((str = Console.ReadLine()) != "end")
                {
                    engine.Execute(str);
                }
            }
Getting the result:
static tok : 00:00:05.3335333
dynamic tok : 00:00:05.6545654
Console.Write tok: 00:00:02.4172417
So the "static" console.logs alternative to dynamic only slightly cheaper.

In the logging example - I should just pass the jsonstring to .net, but generally, if I need to send a literal to .net in a predefined structure, it's ok to use dynamic. I think, however, there is one weakness in GetDynamicMemberNames: that you don't know if its an array or object. Is there another way of knowing?

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