Hi Marco,
One possibility might be to use
Note that the engine only invokes the callback approximately once every two seconds, so this technique doesn't give you very precise pause/resume control.
Good luck!
One possibility might be to use
ScriptEngine.ContinuationCallback. Your callback might look something like this:
engine.ContinuationCallback = () => {
while (ScriptIsPaused()) {
Thread.Sleep(500);
}
returntrue;
};Good luck!