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New Post: Code Caching

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Hi yosy,

V8 caching support comes in the form of new overloads for the V8ScriptEngine.Compile and V8Runtime.Compile methods. For example, to compile a script and produce a code cache, you'd do something like this:
byte[] cacheBytes;
var script = engine.Compile(code, V8CacheKind.Code, out cacheBytes);
After that you could use the cache to accelerate recompilation:
bool cacheAccepted;
var script = engine.Compile(code, V8CacheKind.Code, cacheBytes, out cacheAccepted);
You can download an API reference here.

Good luck!

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