Channel: ClearScript
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New Post: Calling a JS Function from a script that has been exectued

So the issue is this, I need to load a script and execute the script, and keep it's state, for a subsequent call to a function within the script based upon a UI event.

For example:

A script:

var hello = "hello";

function spanishHello() { hello = "hola"; }
function englishHello() { hello = "hello"; }
function newyorkHello() { hello = "screw you"; }



That script is executed in the engine:


that works fine.

At a later point I need to call spanishHello(). It appears that the answer is scriptEngine.Invoke("spanishHello", null); but that throws a not found exception.

I suspect I'm making this harder than it needs to be. Your thoughts and suggestions?

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