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Created Unassigned: Continuous Allocation of V8ScriptEngine Can Crash Application [106]

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When allocating a V8ScriptEngine objects within a loop causes memory to remain allocated even if you force all references to the object to null and eventually crashes the application with a System.AccessViolationException. The details of the crash is below.

_Currently coding against version 5.4.5.0 of ClearScript._

__This Code Snippet Fails (Normally at iteration 134 the failure occurs)__
for (int i = 1; i <= 1000; i++)
{
var v8Engine = new Microsoft.ClearScript.V8ScriptEngine();
v8Engine = null;
}

__This Code Snippet Works:__
for (int i = 1; i <= 1000; i++)
{
var v8Engine = new Microsoft.ClearScript.V8ScriptEngine();
v8Engine = null;
//Invoking Garbage Collection Every 50 V8ScriptEngine object allocated
//Fixes the issue
if(i%50 == 0)
GC.Collect();
}

__Here are the details of the crash:__
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: ClearScriptDemo.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 572a5c94
Problem Signature 04: ClearScriptV8-32
Problem Signature 05: 5.4.5.0
Problem Signature 06: 56e184c1
Problem Signature 07: e6
Problem Signature 08: 78
Problem Signature 09: System.AccessViolationException
OS Version: 6.1.7601.2.1.0.256.4
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


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