Hi there
Thanks for that insight - that should mean that even under high load where we will spawn additional runtimes and engines we shouldn't have any zombie instances left lying around after disposing of all of them. Have tracked down further potential problematic usages of the runtime (finding a global variable that mocked the console and getting all the calls made to it) and waiting to see if the errors resurface - so far we haven't done a try...catch. Fingers crossed that's it. Cheers for your help so far.
James
Thanks for that insight - that should mean that even under high load where we will spawn additional runtimes and engines we shouldn't have any zombie instances left lying around after disposing of all of them. Have tracked down further potential problematic usages of the runtime (finding a global variable that mocked the console and getting all the calls made to it) and waiting to see if the errors resurface - so far we haven't done a try...catch. Fingers crossed that's it. Cheers for your help so far.
James