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New Post: Performance Implications of Multiple V8ScriptEngines tied to single V8Runtime.

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V8 runtimes do not support concurrent access; in fact, they block it. Multiple threads may access different runtimes concurrently.

Within a runtime, multiple engines support data separation, not concurrency. Creating a new engine within an existing runtime is a relatively cheap way to get a pristine script execution environment.

We're not aware of any limits on the number of engines within a runtime, but runtimes themselves are quite expensive, especially in 32-bit processes. For multithreaded applications we recommend that runtimes be managed similarly to worker threads (and in similar quantities).

When you use the V8ScriptEngine constructor, you get a new engine within a private runtime. Use the V8Runtime constructor and V8Runtime.CreateScriptEngine() to set up shared runtimes.

Good luck, and please feel free to send any additional questions our way!

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