Hi Tom,
We've looked into this some more and found a serious bug. We're testing a fix that'll make explicit disposal of script items unnecessary, eliminate the
Thanks for bringing it to our attention!
We've looked into this some more and found a serious bug. We're testing a fix that'll make explicit disposal of script items unnecessary, eliminate the
GC.WaitForPendingFinalizers()
deadlock, and lessen the need to invoke garbage collection manually.Thanks for bringing it to our attention!