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New Post: I get memory leaks without running CollectGarbage

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Hi I have a script that is simply:
function foo(items) {
    items.toSomething(); // toSomething is a .NET function that does something to the list and returns a new one.
}

loop { // this loop runs many times
     var items = new List<int>(); // This list grows over time.
    _engine.Script.foo(items);
}
I find that if I do not collect garbage eventually I end up with a memory leak, what is it holding onto I assume the collection passed into the method? running garbage collection impacts my performance, is there something else I can do?



Thanks

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