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New Post: Holding references in C# to functions that exist in JS and cleanup

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So here's the scenario I'm working with: I have a data coming in from a socket and I'd like to have user provided javascript components processing that data. I have js that conceptually looks like this:
components.init = function(container) {
  container.register('typeOfData1', myFunction1);
  container.register('typeOfData2', myFunction2);
}

function myFunction1(args) {
  // do stuff
}

function myFunction(args) {
  // do more stuff
}
Boiled down to essentials my c# code looks something like this:
public class Container
{
   ...
   public void register(string dataType, object obj) 
   {
       SaveFunctionObj(dataType, obj);
   } 
   public void Execute(string dataType, string args)
   {
      object obj = GetFunctionObj(dataType);
      dynamic method = obj;
      method(args);
   }
}

static void Main()
{
   using (var engine = new V8ScriptEngine())
   {
     var container = new Container();
     dynamic components = new ExpandoObject();
     engine.AddHostObject("components", components);     

     // get scripts that look like the js above
     foreach(string script in GetTheScripts())
     {
       engine.Evaluate(script);
       components.init(container);
     }

     // start a long-running loop
     while (true) 
     {
       var data = GetData();
       container.Execute(data.DataType, data.Args);
     } 
  }
}
Sorry for all the code, just wanted to be clear in how I was approaching the problem. I basically have a bunch of scripts which respond to certain data coming in. I have some C# code that holds references to functions that exist in the scripts and runs each as needed.

I built this prototype and to my amazement the whole thing just worked, right off the bat. So, amazing job ClearScript team. Really incredible framework you've written.

I am a complete ClearScript newb, so my questions are:
  1. Is this a good idea? Should I be holding on to references to functions that exist in the script the way I am? Are there bad performance implications of doing so?
  2. Does it make sense to have one engine for all scripts? From what I've been reading it's expensive to create multiple engines. I may have 20-30 different scripts, so it sounds like I don't want 30 different engines running.
  3. I'd love to listen for file changes and automatically update the running engine using the method above. I can do book keeping and get rid of my C# references to the js functions for that file. However the engine would still hold those references wouldn't it? Would the engine know to clean those up?

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